Saturday, 28 June 2014

Era: The Consortium 2

Here's some additional images produced at the start of the year for rpg /tabletop game project
http://www.shadesofvengeance.com/ .The 3d models were to be used as reference for 2D artwork to ensure consistent base design when recreated as artwork from different angles.





Monday, 19 May 2014

Jurassic park Aftermath - Raptor's

Update video showing raptor's in my map,I learning a little more about navigation areas for AI in cryengine and setting up how the AI can move interior-exterior as well as tweaking settings etc.Footage was recorded in editor,raptor and AI was provided by http://www.crynosaurs.com/

Saturday, 17 May 2014

Jurassic Park Aftermath - Screenshots

Currently working on another AI video in my spare time showing the raptor a little but here's some screenshots from the map.The raptor was kindly provided to me the team behind Crynosaurs who took the time to re-create Jurassic park's raptor for Cryengine.



Sunday, 27 April 2014

Jurassic Park Aftermath - AI

Saturday, 19 April 2014

Jurassic Park: Aftermath - Mechanics

Over the last week I've been working on one of the parks bunkers.The power / maintenance shed holds the breaker which in the movie turned power to various areas of the park on and off.For my map I decided to script at least one of the breakers power functions via Cryengine 3 flowgrapth's. Below are some work in progress shots and a video of the breaker in action.


Saturday, 22 March 2014

Friday, 14 February 2014

Era: The Consortium Kickstarter

I recently worked on a project modelling for a tabletop sci-fi RPG game,the models were built to eventually serve as templates and ensure continuity throughout the 2D artwork of the games rulebook.The project has just launched its own Kickstarter page,if you're a fan of tabletop gaming or just looking to support a unique project check it out here http://www.shadesofvengeance.com/



Jurassic Park: Aftermath update 3

Here's some in-game footage from my work on my Jurassic park Cryengine map,I re-worked the gates to be functional based on area triggers and have sound and also added two additional buildings. The landscaping is currently a work in progress.