Saturday, 10 January 2015

JP:Aftermath - Environments progress

Here's a bunch of progress/ general image shots covering recent work on the environments.The majority of the work was on adding the waterfall (still in the early stages),exploring particles and I also worked on adding the road and putting in a large tunnel.I expanded some of the surrounding area towards the main section of the park,began work on a small lake and I'm in early stages of adding the kitchen interior.

wip - since updated some of the rock textures

not exactly like the film but matching particle scales has been an issue

Tunnel entrance which runs through hillside,will be adding a lot to interior 

Tunnel exit,adding some vegetation variety into the map 

making this area a little less dense,the lake is just over the ridge.

very early stages of the kitchen,lots of props to add.

once everything's in place will add cube map reflections for the polished metals

Sunday, 14 December 2014

JP:Aftermath - Christmas

I haven't had a lot of spare time to mess about in Cryengine recently but with Christmas coming up I spent an hour transforming my Jurassic Park map a bit for fun using some of Cryengine's winter assets.

Saturday, 11 October 2014

Jurassic Park - Expansion

It's been a while since I've updated my blog on this but still working on learning Cryengine whenever I get any free time and build a Jurassic park based environment.
Recently I worked on expanding into a beach area and explored flowgrapths for elevators and timed events and also reworked the visitor center model a little and started adding the dining room..

improved rotunda,new lighting and shaders

cafe expansion work in progress

cafe exterior,patio needs added

hilltop bar / safari lodge beach

Sunday, 27 July 2014

Dead Island 2 - E3 Trailer

The 2nd E3 2014 trailer I worked was Dead Island 2 for Axis animation.It was a fantastic project to be involved in,during my time on the project I worked on modelling/texturing of environments,vehicles and props throughout the entire trailer and saw it progress from the early stages to completion.It's been a great experience working in the studio and I know I would have loved the final trailer even it wasn't a part making it (was a big fan of the 1st trailer!).

Crackdown - E3 Trailer

This year I was lucky enough to be involved in two projects for E3 2014,the first being the trailer for an all new Crackdown game for Xbox One.I was involved in layout as well as a little modelling for the trailer,it was a great project to be involved with that has a really unique style,some fantastic use of colour and an epic finale.

"The long-awaited new instalment of a gaming favourite! Microsoft is bringing a whole new meaning to open world gaming and Axis has had the joy of bringing that vision to life in our brand new trailer for Crackdown on Xbox One.
The Agency is back and it's time to show what new tricks they have up their nano-tech sleeves. The reveals will blow you away.Director Stephen Donnelly worked closely with the Art and Design team on the game to create a unique visual style that’s simply stunning. This feast for the eyes will set your heart racing and move you to the edge of your seat as our highly choreographed chain of events unfolds and defies expectations.....
It’s bigger, it’s better and it’s new and exclusive for Xbox One."Copyright by Axis Animation & Microsoft.

Catch Clyde - Augmented reality app

As part of the official Glasgow's Commonwealth games you can now download the Catch Clyde augmented reality app,working with Interference Pattern and IC mobile Ltd I worked on some environment/prop modelling for the app.

"Scan the Glasgow 2014 banners situated around Scotland with your smartphone to unlock different 3D poses of Clyde doing Commonwealth sports, and enjoy fun daily challenges during the Games for a chance to win special prizes.You can also view selected Games Venues as 3D models on your tickets, giving you a chance to take a piece of Glasgow home with you".

The app is available via GooglePlay and iTunes 

Realtime environment simulation

Earlier this year I worked on a project designing,modelling and texturing environments for a realtime training simulation tool for Imparta Ltd using Unity3D,the environments created were a backdrop to Mecanim character animations that would guide the trainee through various scripted simulations.Below are some work in progress shots of the hotel and office environments showing testing for light mapping / baking in Unity.

Saturday, 28 June 2014

Era: The Consortium 2

Here's some additional images produced at the start of the year for rpg /tabletop game project .The 3d models were to be used as reference for 2D artwork to ensure consistent base design when recreated as artwork from different angles.