Friday, 17 March 2017

Amityville - 360 Image Test 3

360 Panorama of the house exterior.For this test I tried increasing the lighting on the environment a little more since it appeared dark in some screenshots,the export process for the panoramic images is pretty quick and easy whereas a 360 YouTube video is a lot more complex and will use keyframing,camera movement.Currently waiting on the next version update on Unreal before I start that.

Image controls may take a moment to load,can be viewed via Flickr by clicking image also.

Amityville Exterior

Wednesday, 15 March 2017

Amityville - 360 Image Test 2

Second interactive 360 panorama test. This shows work in progress on Missy's room,recreated from photos of the Amityville house in 1976.There are still details to add like grime to woodwork as well as all the smaller objects littering the room and on shelves.

Image controls may take a moment to load.

Amityville Bedroom

Saturday, 11 March 2017

Amityville - 360 Image Test

Doing some experimenting with Unreal 4's 360 plugins,this is my first test image for a still inside my game map.Process is fairly quick but getting the image embedded into my blog took a bit searching,drag on the image to give it a try.Eventually the aim will be a full YouTube 360 video.

Image controls may take a moment to load.


Thursday, 9 February 2017

Stellar Tactics - Indie RPG

Recently been working on indie game project 'Stellar Tactics',the game is an early access classic style RPG with lots of variety and depth and a huge open universe to explore.

I've been level designing maps for the game as well as modelling modular space station elements and texturing in Substance painter for an upcoming content update.

Modular Stations. Modelled in Maya / Substance Painter 2

If you are a fan of old school RPG games like Fallout 1/2,XCOM,Wasteland it's well worth checking out-

Saturday, 8 October 2016

Experimenting with .gifs

Monday, 3 October 2016

Tuesday, 27 September 2016

There will be blood!...Vfx Test

Amityville horror house Exterior - Work in progress

Working on the final lighting setup and starting to detail the landscape,street and adding garden props. Using a custom Unreal 4 post processing settings for a film and sharpness,the interior will have it's own post processing with a muted 1970's polaroid style.