|Landscaping the exterior and pond.|
|View from across the pond.|
For both interior and exterior I looked at creating environment/cube maps,these are used to create accurate reflections for objects like the pond and the marble floors.At this point I started looking more in depth at material property's and lighting effects like global illumination for inside spaces.
|Work in progress.Some work still needed on wall textures and 1st floor.|
|Playing with lighting setup,this shows the interior at 10am.|
I started work on sculpting the terrain a little more as I added the Raptor pit,here I looked into using decals to break up some of the flatter textures.I later used decals to add detail to both interior and exteriors by adding cracks to walls and floors as well as dried blood in the visitor centre rotunda.
|Work in progress,The digger was a low poly prop I built for my unity game version.|
After getting the layouts done I started adding the roads and electronic car rails in which tour the island,with those in place I could get to work on painting in vegetation.
|Using environment mapping shaders and checking out materials.|
|I started exploring creating decals by creating a logo/load screen in photoshop.|
After working on these main areas I started putting in the main fences and building up the vegetation around the central roads and paths.The Jurassic park gate and the beginning of the T-rex paddock were also placed in and experimenting with AI began...
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